Internal improvements, including significantly better color handling for NeoGeo and HSL changes.ĭragon Ball Z: Hyper Dimension (SNES) support. New palettes and previews for various games. Ranma 1/2: Chougi Ranbu Hen (SNES) support. King of Fighters 2002 "2002 PS2" hack support. You don't need to invert them any more for import into PalMod.īattle Master: Kyuukyoku no Senshitachi (SNES) support.īishoujo Senshi Sailor Moon S: Jogai Ranto!? Shuyaku Sodatsusen (SNES) support. PalMod now uses a Nullsoft (NSIS) installer.īig internal change that you probably won't notice: Every single PalMod preview is now finally stored and shown right-side up. Persona 4 Arena Ultimax 2.0 (NESICA Community Port) support. Million Arthur Arcana Blood (Steam) support. GGXX #Reload (Steam/Community Port) support.
#NAOMI EMULATOR CVS2 ARCHIVE#
GGXXACR: updating handling of Archive palettes.Īllow alpha editing in unknown game mode. Melty Blood: Type Lumina decrypted support. This is new to COTA: feedback is appreciated.ĭragon Ball Z: Extreme Butoden (Nintendo 3DS) decrypted support. Huge thanks to the MAME and WinKawaks teams who made this work easier.ĬOTA: PalMod now will handle updating "connected" secondary palettes for you if you have that box checked in Advanced Settings. PalMod gratefully uses code from MAME, LodePNG, and Adler-32.Ĭreated in 2008 by: knarxed (aka suuupabuu), Magnetro, Preppy, EidrianĢ020 development by: Preppy, TVIndustries, IceManual, MountainManJed, stringofletters, with contributions and guidance from others in the communities. PalMod: PALette MODification for classic fighting games.